Tuesday, October 31, 2017

Future of Dota

Dueling Fates is here, and with it comes exciting new heroes and items.  Our love for the game is rejuvenated once again, and we are ready to bite into this all very familiar yet a different game.  However, with each big patch, there’s a lingering question in my head that remain unanswered.

Why are patches needed?

At some point in dota history, Icefrog has managed to achieve the impossible; balance.  You might scoff and jeer, but dota has come a long way since the days of twenty competitive heroes.  Tiers are still a thing in dota, but the gap between these tiers are narrower than ever before.  Nowadays, it is not surprising to see nearly all the heroes banned and/or picked in a single tournament.  It isn’t perfect, and we may never reach perfect.  But it is damn good and it did not happen overnight.

Here’s the thing, though.  This is nothing new.  Dota has reached this state of balance years ago.  Yet we continue getting new patches.  Big patches that change the game.  

It never dawned on me until I saw the arrival of 7.00.  But if there’s a 7.00, the thought that one day there might be 8.00 or even 9.00 is not so unrealistic.  And while the thought of my favourite game being alive for that long is exciting, it is also a little daunting to imagine what transformation the game will go through.  I have friends who have played the game for nearly a decade, but since quit.  When we watch a game together, they struggle to follow what’s going on.  They feel foreign to the game they once loved.

Consider football (soccer), the world’s most popular sport.  Aside from little rule changes which we may call it balance tweaks, the sport itself has not seen any change in gameplay over the years.  And it will most likely remain so.  It is unlikely that FIFA will suddenly announce the game to be played with two balls.  From a six-year-old to sixty-year-old, everyone can relate and enjoy the game regardless of when they got into football.  Perhaps it’s not a fair comparison, a traditional sport to a modern videogame whose success is built on constant changes over the years.  But then what about SSBM, or even Starcraft 1?  Where new techs were being discovered a decade after the game's release.  SSBM is bigger now than ever before with no patches, but only the community moving the game forward.

Another factor is that the game is being solved quicker than ever before.  Before Dota 2, there was no unified platform to bring dota players together.  Scattered across GGC, BattleNet and other private networks, it were a nomadic age.  Perhaps the closest thing was HoN, and we saw the effect of this when they came over to dota and broke the game more effectively than anyone else.  But in time, dota players have become a seasoned veteran when it comes to solving a patch as a unit. 

Imagine the entirety of dota players as a single child.  Icefrog, our god, who throws us a puzzle to solve with each patch.  The first 70% of the puzzle is rather easy to solve and fun.  But it becomes harder and harder to solve as you complete the puzzle, kind of like cryptocurrency mining.  Once things slow down and new discoveries are made at a slower rate, the child gets bored and starts crying for a new puzzle.  Icefrog then throws us another puzzle to keep our minds occupied for the time being.  But since the game is quite balanced already, these new patches are designed only to retain our interest.  To which, I can't help but feeling that this can't be a healthy relationship.  We are only 6 versions deep into the 7.xx era, what the heck?

I do wonder what Icefrog’s end game is.  What does he want the game to be?  Where does he want to take the game?  We are a maturing audience.  Some of us are starting our careers, raising a family.  I have been playing this game for nearly 15 years.  We are not old, but we are getting older.  And I find myself conflicted.  I like new content and new patches are exciting.  But I’m also getting a little weary.

There are eleven majors and eleven minors this season.  Dota Pit is right around the corner, and we have the last TI winner and second place at that tournament.  What kind of performance can we expect from them?  In a few days time, we have matches to play for Dreamleague.  And in fifteen days, we travel to China for PW Minor.  I am telling our guys to take only a couple days off, and start spamming pubs to learn the game.  It is restless.

I'm not saying our lives are hard.  We sit on our asses and play videogames for money.  But you had never seen a game as brutal like dota, either.  Our legends are mocked and jeered at.  I feel like the general dota audience does not understand how difficult it really is to not only remain relevant, but dominant in all these years of change for our veteran players.  The game hardly resembles the one that they fell in love with anymore.  Compare that to SSBM, where Mango once said that he could take a year off from the game, return and still be a legend (paraphrased).  You couldn't have this in dota.  We have a new armor value changes that mess with years of intuition as to how damage should register.  That's the equivalent of messing with muscle memory in sports.  Like, the NBA suddenly deciding that the basketball should be 20% heavier.  It's crazy.

I remember reading 7.00 patch notes as 6.xx era came to an end, trying to formulate a thought as to what would be good and what wouldn't be.  I even had a little note to mention what I found interesting and broken in relation to my past experience of the game.  Nearly all my expectation turned out to be incorrect when I played the new patch, it was a different game altogether.  It left me with an odd feeling inside.  That feeling was even more pronounced when I read 7.07 notes; helplessness.  The only way to figure the game out is to feel it to your skin by playing it.  And playing it a lot.

Mind you, I have yet to play a single game of Dueling Fates, and maybe I'm just being senselessly emotional.  Because I always mutter stuff like "this isn't dota..." then eventually, "it's still dota".  But sometimes, I wish that the game would slow down a bit.  You know, I hadn't gotten tired of the old you, dota.  Must you change so often and so violently all the time?

Monday, February 13, 2017

Internet problems

So no one cares about others' and their mundane problems in life, especially on a platform like Twitter.  So I'll take it to my personal blog where I can cry about mundane shit in peace.

If anyone has ever seen me streaming, they'd understand that I have a high tolerance for stress.  But Internet issues are exceptionally stressful because it puts a near stop to everything in my life.  Since most of my time is spent on dota, when I experience net issues, it's usually in a middle of a game.  Which sucks.

That being said, all this I can handle, what really gets me is the steps to fixing these problems; the dreaded tech support.

Canada is a big land mass with little competition (naturally).  Services suck.  A lot.  I pay nearly $100/mo for my services, and double that to the same company if you consider our family business.  And they don't give a fuck.  I can't even switch because the competitor who is if not a bigger crook offers 5Mbps/500kb for 70 dollars.  Fucking.  Kill me.

This one time, I had packet loss issues but I got the speed I was promised 50Mbps/10Mbps.  The tech assured me that there's nothing he can do to help my packet loss issues and urged me to hang up.  He condescendingly made me repeat the speed I'm getting, then said that's the speed they've promised to deliver, and they have delivered it.  Therefore, there's nothing more he can do for me, and urged me to hang up.  Okay cunt.

This other time, I'm getting DL speed of anywhere between 10Mbps to 70Mbps (which is gracious, but hardly matter since it's fluctuating hard), and upload at steady 4Mbps.  I'm more sensitive to my upload since I stream and it makes my daily life easier with uploading clips to share with friends.  So I call again.  Tech checks the signal, and said it looks fine, and suggests to reset modem.  Nothing changes.  The tech then repeats how their signals look good, and that problem must be on my end which is a little intellectually insulting, but okay, maybe it is.  They then refer me to a third party service (which isn't free) that does PC clean up service.  I asked if they find nothing, and the problem persists, shall I call back to get more help.

Reasonable, no?  This is where things get even more crazy.

The tech only says the signals look good, and strongly implies that the problem is out of their hands but does not say that.  He only mentions that signals look good, repeatedly (lol????).  I pressed on, that it's only reasonable that if I go through all the troubleshooting steps, and I still don't get the quality of service as promised, that Cogeco is responsible, and should help me.  Besides, do they make up the reasons to not help me as they go?  The guy before said I'm getting the speed I'm promised despite packet losses and the issue was out of their hands.  This guy now says my signals are fine though my speed aren't, and implies that the problem is also out of their hands.  Where's the consistency.

No way I'm going to spend a dime on this shady service intended for clueless 70y/o, if it isn't the only reason to get through a troubleshooting step so they can actually help me.  But no.  No confirmation on extra help after confirming that my PC would be clean.

I ended up hanging up because it reached a point where I'm like, "hey, can you guys help me after confirming that my PC is clean?" and he just kept saying, "signals look good".  Which is a euphemism for, "fuck off and die".

Mind you, I'm never tasteless when I'm on the phone with a tech.  I totally get that this is just a job for them and that it's unfair for me to yell at them so I don't.  I treat them fairly as a fellow human being and I expect the same.  Apparently, the same standards are not upheld by Cogeco, where I'm patronized like some fucktard who unironically say interwebs and prefer using windows XP and IE6 because "i like it better".  I should start recording some of these calls, because the conversation we have is absolutely insane.  It's so nonsensical, it feels like fiction, Alice in Wonderland type of shit.  As I write this, I'm still not getting full speed.  And as I write this, my ShareX has failed to upload the fucking GIF I wished to share with my friends.

Ever since being a child, I had never wished to be rich and famous.  But I do now.  Oh so badly.  Just so that I can fix my fucking Internet problem.

Tuesday, October 11, 2016

Get the fuck in there

Dota in many ways is a game of chicken.  Spells in dota are powerful, and a mistake can be very costly, so everyone tries to stay within their comfort zone and not try to venture into uncertainties.

You weren't always like this.  When you were new to the game, you were fearless.  Largely because you had little to know to even fear, but fearless.  As you develop a better understanding of the game, of what heroes do and their spell set look like, you've become more respectful of what the enemy is capable of.  Thus the chickening.  This makes many play scared, often choosing to play passive, farm based and without pressure.  

Just run at them and press buttons

It was what now foregone (though not forgotten.... nor dead) Broodstar had told not just me, but everyone he encountered.  He wasn't best at articulating all that he meant by saying that, nor did he give a shit to explain at all.  But the message was there and clear; stop being so damn scared all the time, get the fuck in there and press your spells.

This one time, he did something interesting to demonstrate the power of run at shit, though I imagine education wasn't top of his priority list, but to expose awful players for his own amusement.  He ran the fuck in and pressed no buttons.  

And this sounds total bullshit I know, but dota was a different game back then when the cores were much stronger, and the difference between pos4 and pos5 is that pos4 had forcestaff only in a winning game (so you pretty much had two 5s).  An edge a player had back then was much bigger.  Your respect for players like Brood was massive because he had ~80% winrate in IHL before the days of ranked matchmaking.  When he ran at you, your butt clenched and knew something bad would happen.  Except, this time, it sort of didn't.  He ran at you, you would freak out and do a bunch of clowny shit, he'd back out and everyone would get a hearty fuckin' laugh.  

What he showed me then was very powerful.  You see, every player has their comfort zone in varying degree.  When you enter a player's red zone, they tend to freak out and is susceptible to making mistakes.  And you want to be the kind of player that can draw out mistakes from the opponent.  To do so, you must take risks, as without it, there is no reward.  

If you ever feel a bit stuck in dota.  You can do this experiment yourself.  Try running in, and run in a little deeper than you usually do before casting a spell.  This works best when you are the aggressor and have an upper hand.  See what difference a 150 range make when you move in a bit more further in than you would normally.  To both you and the enemy, this is an uncharted territory.  You would never know what would happen really, until you do it.  

It has some other elements too.  In dota, you don't always have time to communicate ac action.  As they say, it's a game of milliseconds.  But you don't really need to say anything if everyone just runs in and press buttons.  We let our actions do the talking.   

Here's an example.  I'm a fat TA and you are ES.  We see a full HP, low level SD.  I can three shot him, but he may disrupt me after 2 hits.  So our goal is simple, I go in and do my deed, and you stun.  As soon as we see a vulnerable SD, all of this should be instantaneous.  We don't have time to put on our top hat and monocle and discuss the plan of attack.  I go the fuck in.  And so should you.

don't be a leo guys, commit!!
oh god its a suicide joke how classless..

Brood operated on doing something that is right even if the others didn't see it.  And when others failed to comply, he would then flame.  He wasn't friendly by any means, but he pushed you to play better to his expectations and standards.  This is also why so many pros are bitter all the time playing a pub, because the game does not work if we don't take a leap of faith.  And we take countless leaps all the time, only to be returned with nothing but the comforting air and a hard fall on your ass.  So run in friends, and press buttons.

You see, we are scared.  All the time, we are just scared about everything.  Scared of making mistakes.  Scared that we may get flamed for our mistakes.  Scared that we may lose because of our mistakes.  Somewhere along the line, you've lost your sense of adventure, as fear and comfort has overtaken you in the game that you've become so accustomed to.  You decide to go jungle instead of pushing that extra wave because you are afraid of getting ganked.  But you don't realize that you should risk the gank because A) it's direct pressure, as someone must react to this push and B) if they do make a move and fail, it's space.  There's too much respect.  Let them prove to you that they are deserving of such respect and adjust accordingly.  

So get into spots

You might be pretty good at Antimage.  But Arteezy is better than you at AM, and that's because he's made more mistake than you have.  It is through his meaningful experience of the hero that he knows his boundaries more.  It's like entering a dark cave with no lights, whereas you might have only wandered within 20 feet of your original position and crawling up in a fetal position, he has ventured further and touched every corner of this cave.  In the process, he ran into a stalagmite, stumped his foot on a rock, and got ganked by zubats even.  But in the end, he has a better sense of what the cave looks like than you do. 

If someone is good at a hero.  It means largely two things.  First, he knows his success scenario, and how to replicate it.  Secondly, he knows his boundaries far better than others.  He knows how to put himself in spots where others would be uncertain about, and know how to come out ahead in those spots.  I see this all the time.  

Just the other day, I saw Badman on Morph call to end the game.  I wasn't certain of what he saw, and thought we should back.  But he was right, and we highwayed through mid and ended the game.  This other time, I saw Kotaro (aka Minoz) Storm diving this Invoker with full HP and raindrops from a far distance.  I didn't see a kill, but apparently he did (  Hell, I've seen this clip many times and I still have a hard time seeing this.  I just don't know the hero well enough.

One shouldn't confuse discipline with bad play.  When you don't go for a play, is it because you are being safe, or is it because you don't know what would happen.  Why don't you know.  Can you know?  Should you know?

we r 6 and they r 3 lets run at them, wat culd go wrong??

Don't avoid spots.  You should experiment and put yourself in weird, interesting spots.  That's how you map out the boundaries of a hero.  Now that you have learned what the opponents are capable of.  It's time to be brave.  Rest in peace Ned "ボロ ボロ" Stark.

Monday, November 2, 2015

No, you are not helping.

This is an entry about how risky it is to commit to a spell on impulse.  Whatever the initial value it might have offered, it just ends up sucking.  I will explore four different scenarios:

Support Mirana taking leap to avoid being firstblooded
This can happen at times when Mirana is choosing to go uphill to ward before creeps spawn, or just getting randomly gone on by 5 peopled that smoked into your jungle.  Whatever the scenario is, it will often catch the Mirana offguard, and the player may choose to skill up leap and attempt to get away.

The trouble here is that when Mirana is chosen to be played as a support, her strength lies in offmap presence and stacking.  But now she can no longer effectively abuse this playstyle, and even if she hits lvl2 from pulls, that's a lot of valuable time wasted, and absence of pressure she would apply otherwise to applicable lanes.

In a more competitive setting, this can be detrimental because your entire early game to mid game transition may be based on the presence of arrow.  The first 3 waves are incredibly important in mid matchups, and Mirana's offmap presence might be everything in deciding the fate of your mid.  If that was the game plan all along, and it was stopped by a split second panic decision, then "it was either that or give them fb dude" is not good enough.  Sometimes, you have no good options, just an option that is better than the other.  And that might have been choosing to die instead of leveling leap.  It's just one death, instead of your entire early game.

Enigma to take midnight pulse for level 1 clash
Depending on the outcome of the level 1 clash, it can be very damaging or not.  You have to consider why Enigma was picked.  Is it because this hero can hit lvl6 in 5min in the jungle, or do we feel that even without that asset of the hero, it would still accomplish its job?  Opposing team might feel that with Enigma on the other side, the runes are no contest.  And maybe you want to surprise them.  Either way, the choice to level up midnight pulse or not at lvl1 is a very deliberate one, and you should be clear as to why you are doing this.

If you want to avoid variance, you could just not do it.  In the least, that won't hurt the team.

Earthshaker to enchant totem for courier snipe 
Context matters here a lot, but the later the courier snipe is, the more damaging this becomes because that would mean Earthshaker lvl1 with little to no experience at 2min.  He will struggle to find lvl2 and that also means he'll be missing stack timings.  Yes, the courier snipe gives more gold, but stacks give more experience.  And experience matter a lot in the early-mid game.  It's not that bad as long as you get fissure ASAP, but it can definitely turn out less than optimal in a lot of cases.

Skywrath to take slow for firstblood
In my opinion, much of Skywrath's strength comes from his powerful laning presence through spammable nuke, fast movement speed and 600 range right clicks.  Blinded by firstblood, one may choose to skill up slow over nuke, and find himself in a tough spot during laning phase, struggling to keep their offlaner in check.

Obviously, at the cost of firstblood, slow over nuke may not be the biggest deal, and might end up in a weird place where both sides are decently happy with the outcome.  The lesson here is that it's not so simple as securing firstblood, that depending on the context of the game, a tighter grip on safelane may be more meaningful.

This one is tougher because your allies may be super discontent with "missing" the firstblood, and they may cancer up.  But then your lane partner will be annoyed that you lost all your lane competitiveness had you taken the firstblood, and not willing to reason.  Don't pick Sky is the answer I think, GG!

In closing..
A lot of these choices do not have end up bad, especially in a competitive setting where you have more control over your environment.  As long as the players are incredibly self-aware of the situation, they can make recoveries through proper channels (eg. funneling solo exp to Mirana so that she may get her arrow ASAP).  At which point, the damage can be minimal and in turn, amplifies the reward that was achieved earlier.

Still, usually, these rewards are often not worth the hassle most of the time.  DON'T DO IT GUYS!!

Monday, September 14, 2015

Pub Experience: North America

This is a follow up to my entry about Chinese and SEA pub scene.

China is really cutthroat.  The competition is fierce every game, winning is everything and it's all about abusing broken things.  It's survival of the fittest at its purest form.  NA is quite far from that, and they shun that, even.  Winning is important but it certainly doesn't justify making the game uninteresting for people.  You have the freedom to pick whatever and play it however without too much trouble, which can feel quite liberating.  This results in softer games since "weaker" heroes are being picked but also gets the gears moving for the next new thing.

Peruvians are not as a big problem as I was foretold.  They're there, but they're either harmless or just as harmful as any other English speakers.  What is harmful however is the general attitude towards the non-English speakers.  They become an easy scapegoat for everything terrible.  I'd advocate region lock, but that's probably not a real solution when you consider the reason why they're in NA servers in the first place.  SA servers are likely not very populated.  This rather unfortunate dynamic between English speakers and non-English speakers in NA remind me a lot of SEA, except across like ten different nations for ammunition.

High rated games are more common in NA and that's fun.  These are pretty good in SEA when it happens too, although very rare.  I've had four consecutive 6k games in a row the other night and that was the most enjoyable pub experience I've had in years.  People at higher MMR tends to understand the need to work together and create a non-acidic environment.

The most distasteful thing in NA are the brats.  I definitely feel like NA has the worst snobby and entitled brats.  They're sort of everywhere in the lower 5k and below, threshing around, flaunting their mediocrity and making sure everyone know how much they don't care about the game they spend more than 40hrs/week playing, and fiending social media related to dota.  You see some brats in upper brackets too, often accompanied by item breaking.  I've never seen so much item breakage until NA.  That shit's new too.  I mean, that was never a thing in NA two years ago.  It's so brutal that it's comical.  It's like the ultimate grief.  Whenever you get in an argument with your teammate and you just break your fuckin items, gg son GG.  You can't top that.  He just displayed zero interest in winning the game and made that a reality.  Whatever glimmer of hope you had of winning is gone.  Feeding on purpose?  You get bored of feeding.  To rez, to run down a lane, rinse repeat, that's a lot of work!  Instead, you walk down a lane and display your item breakage to the world, you let both sides know wassup.  It boosts the other team's morale and does the polar opposite to yours and you just GGAFK SON.  God... fucking dicks LOL...

Well, all in all, it's certainly a lot more pleasant than SEA despite sharing a lot of similarities.  I find myself focusing more on the game rather than playing politics to keep the team functional.  It's been a positive experience.  FPL's been more active lately, which robs all the 6k players from MM pool.  But then there's FPL, which is cool.

Tuesday, June 16, 2015

Pub Experience: SEA

This is a follow up of my pub experience in China.  Which is a little outdated already, but most of the core values are still the same.  China naturally evolves to abuse the easiest and most effective method of beating the game.

SEA is a bit different.  Reddit will have you believe that SEA is the worst region by far, and while there it is sensationalized, much of it is also true.  And I've experience hundreds of games on KR, USE, USW, China, and EU.W.  SEA certainly stands out as an exceptionally awful place.  Which is kind of sad in a way because for people born in SEA, it's all they have.  But maybe I think worse of this because I've had taste of the better?

Let's start with the goods:

The times when the games are good, they're good
It doesn't happen often, but when everyone's pleasant, the game experience is really good.  Sometimes I get lucky and get two in a row.

Games are softer, and thus it's easier to carry with certain heroes
Which are often mid heroes.  SEA meepos are world class, there are a lot of MMR boosters that wants quick MMR and that really paved the way for strong meepos.  The problem is that people are prone to throw, but if you are playing the right hero strong enough, they tend to get the job done.  Yeah, I don't know if this is a good thing or not now that I've written it.

I don't know what else is good about SEA.  Honestly, there are a lot of great guys that play there.  It's just greatly overshadowed by all the awful things...  Sorry.  Here goes the bad parts:

Low Skill
Objectively speaking, SEA is most definitely low skill compared to China.  Players do not press their buttons as competently, they do not make sharp rotations as the Chinese, and are just about every way inferior to Chinese players.  Which isn't that weird because the Chinese are honestly pretty pwnage but kind of sad because they have a bigger playerbase than China.

A lot of SEA pros choose to play in China servers too.

It's like the one-two punch along with low skill, and perhaps not mutually exclusive.  This one is hard to explain because which region doesn't have players with attitude.  I suppose when I say attitude, what I really mean is the core mentality that plague SEA altogether.  I'd say it's a crab mentality... on crack.

If there's any blood shed at bounty runes, you are about to get a refreshing splash of SEA acid.  If the same were to happen at China, and it happens all the goddamn time in China, no one even bats an eye.  Except for that one Chinese guy who is perpetually mad but he's rare.  In SEA, it's like every game without fail someone will try their hardest to cancer the game up.

The thing about bad attitude is that it is contagious.  I fall prey to this just as anyone else, and I was often the primary offender myself at a time.  It starts putting people in a mood where they no longer care about winning because really, fuck that guy.  Most days, I persevere and try to stay above the acid.  The days I cannot, I succumb to it and flail about the ocean of acid haplessly as anyone else.  

Ego: "don't blame"
Perhaps the root of all evils.  One common trait I feel often about SEA players is their complete and absolute lack of humility.  It's always "don't act pro" or "don't blame" or like listing your previous mistakes and slander you at every petty opportunity.  It's an ugly, ugly trait.  It's a struggle to get any message across because everyone's so sensitive and they take offense to everything.

"Don't blame" phenomena is quite enraging.  I think what people meant to say were, "let's not dwell on mistakes and focus on the game", but it is very much so used in a literal sense and I can't see why but to protect people's precious ego when they're fucking shit up everywhere.

I don't know why blaming has such a bad rep.  Someone must be fucking up to be losing fights repeatedly when you are leading 10k gold/xp, and that person better know what's up because we don't want to lose the game.  But no one wants to own up to mistakes and it gets thrown around like some sort of a social statement to shut everyone up.  This isn't some no means no to rape, I just want you to stay back on dazzle so we don't lose a teamfight!

This whole "don't blame" is the epitome of a SEA mentality.

Perhaps the worst part for me when playing in SEA is that I start hating everyone.  This is irrational because not everyone is a contributing factor to bad games but because the negativity is so fierce and so persistent game after game, that it starts to acidify me.  I get really tired of convincing my team to calm down all the time, mute another, and giving them directives to focus on the game so that aren't further muddying the waters.  I shit you not, every game really is like this.

Are some nations worse than other
Probably not.  Majority of SEA playerbase is supposed to be pinoys and they're mostly okay in my experience.  English isn't really a problem either.  Everyone speaks enough English to play dota.

You get occasional Aussies and they're often really bad.  Their MMR doesn't really reflect properly to other regions because of poor population, but they're generally such nice people that it's hard to even get mad at them.

Indians get bad rep too, but I don't meet them often.  The ones I do are often leaderboard players and they're cool.

MMR boosters and boosted accounts are bit of a problem.  In fact, most of the players above 5500 are pleasant to play with.  And when some are really terrible, I suspect that they're actually account buyers.  I think MMR boosting is quite real in SEA.  When I go to sites that sell MMR boosting, most of them seem to be from SEA.  A lot of pros and semi-pros partake in it shamelessly, I dislike the culture.  Viets are real ham with meepos.  You see a player and his name is Viet with like funny ass alphabets and shit then you better get ready to fight a dope ass meepo.

In closing...
I seriously didn't think this entry would end up with so much negative things to say about SEA server.  I must say, a lot of the good does exist and there are fun games.  It's just... they don't happen often..  I guess the bad sticks out like a thorn.  Below are list of funny/sad captures of SEA, made months ago in span of two days.  Not much has changed, and you can have a taste of how bad it can get.  I stopped making these after the second day because I felt kinda sad and unnecessarily vindictive about it.

Saturday, May 16, 2015

Necrobook Zeus

For a while now, I've begun to realize that dota is no longer a game where you can make sense of things by running rough sims through your mind.  And perhaps it never really was, maybe it was that years and years ago, we were just all terrible and was never able to grasp its real depth.  No way to know really, since dota five years ago and now are arguably a different game in many ways.

But seeing players like Attacker! innovating a hero that had largely been the same for years is quite astonishing to see.  In Kunkka's case, it wasn't so much the new build Attacker! had introduced, but the play capabilities.  Kunkka had always had the ability to do this, why is it now that only now am I able to witness this.

seems i can't embed youtube with timestamp, ass.
go to 50:18 to witness next level
who does that indeed

Juggernaut is interesting.  Again, a hero that has largely been the same hero for years.  And only recently have we discovered the magic of phase, aquila, mask of madness and yasha.  Okay, so back then, you didn't have aquila, but back then, we also had much less appreciation of yasha too.  A lot of things were indeed different, but if we were to adapt this playstyle, go back in time and apply it during those days, would it really not work?

Innovation is harder in today's game where many concepts are more ironed out than before, and weakly constructed theorycrafts are easily demolished (do we really need to afk jungle the Necro to see if it's viable guys..).  Players have gotten better, it's hard to try and innovate what Phantom Assassin is capable of, when players counterpick Broodmother.  You just got robbed of your safelane, and maybe that already marks an end for whatever you were attempting that game.  And my 25 points you TWAT.

But this is only half true.

Game is constantly changing, new items, buffs & nerfs, shifting hero pool in meta, players getting better all give new leads to innovation.  For all we know, there's so much more to discover about the game than what we can perceive.  And it could just as well take a very small change that makes all the difference.  Be it an attitude towards a hero, item, or even playstyle.  Naga going radiance isn't anything new, but Naga doing what she does now with radiance is certainly new.  but do u rly need to pick terrorblade and go armlet shadowblade to ult enemy support youFUCKINCUNT.

Now is an exciting time for dota, newly revitalized with assortment of new items and buffs, there's a lot of fun things to try out.  The best kinds of innovation are the broken ones.  In dota, you normally itemize with balance of both offense and defense as a lot of items offer both.  But sometimes, you can itemize towards pure offense, and it's so strong that it sort of breaks all the formerly established rules of the game.  When I first saw Juggernaut's glass cannon build, it was hilarious because no one in the game was prepared to deal with over the top damage output of Jugg.  This hero has like 1000hp with MoM on, and everything in its way just melted.

So basically, when Dubu tells me that necrobook Zeus is awesome possum, I should refrain from slapping him, because maybe it's really good.  Fuck, I haven't tried it so I can't know.  Dota's a complex game, and I know fuckall.

just kiddin tho imma slap dubu.  #weallslapdubu